Tag: Taylor & Taylor Inc

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  • The Church of Elvis

    A VICAR left his church all shook up after he quit to become a full-time Elvis Presley impersonator. Andy Kelso, 64, claimed he received a message from God to spread the word of The King of rock ’n’ roll. So he ditched his dog collar for …

  • Sight of vEYEdel

    The above is the Mechanics of the power of the Lucifuge. However the wielder of this power must stick a 6" Iron needle through the exact center of their eye. The type of needle depends on the type of creature that the wielder is attempting to sway. …

  • Arctic Vehicle 01

    Lead Vehicle: "Odin" Standard Armor w/ Electric-Shock customized plating powered by 12x12 military-grade non-spillable batteries charged by the Cummins 5.9L diesel engine. (tazer rules?) The legendary "Harpoon Launcher" will be it's primary armorment …

  • Going to see a Man about a Werewolf...

    So now that we have a PC who has a background or a potential background having to do with werewolves, as well as PC whom has asked for some werewolf intervention, I figure its times i shine some light on a dark corner of this *New World of Darkness* …

  • Meeting The Lady Lucifuge pt II

    Episode May 31, 2013: Meeting Lady Lucifuge Summary: The Taylor and Taylor neophyte team was still at the Lucifuge Center in Milan at the invitation of the Lucifuge Lady. The three heroes met with Lady Lucifuge and agreed to join her cause to thwart …

  • The Prologue Pt. 10

    Today the team re-ventured under city hall into the sewers after re-equipping themselves to take on the threat of the infamous *[[The Cultar|Cultar]]*. Sledging through the sewers they emerged into an ancient pirate bootlegger storage room. There they …

  • Breaking New - Mardi Gras Madness

    !http://cdn.obsidianportal.com/assets/213500/Breaking_News_-_Mardi_Gras_Madness_V2.0.jpg(Breaking news mardi gras madness v2.0)! "After you disembark your flight you catch the following on a nearby screen in the gift shop. You dont hear what was said …

  • Parasitic Invasion?

    Tracy briefed the team on the call that had been passed to Taylor and Taylor. Several 911 calls were received from an office building down town New Orleans. The callers report that people are bleeding, attacking each other and dying. Some of the more …

  • Searching for Seattle's Lost Boy

    • After Sam, Lindsey and Cassie finished talking with Sara, they all headed back to T&T briefly so that Lindsey could drop them off and then run an errand for Tracey. • It’s about 8:15 PM so there’s enough time before they plan to meet near Dominic’s …

  • Of Lost Boys and Prophets

    h4. Episode June 7, 2013: Seattle’s Lost Boy and Prophet *Summary:* ** … Detailed Transcript: • Cassie went straight to the address she was given for the TFV office. It led her to a 4 story parking garage. The key she was given was for a room …

  • Parasitic Invasion in New Orleans

    h4. Episode May 3, 2013: Parasitic Invasion in New Orleans Summary: The Taylor and Taylor neophyte team was sent to New Orleans to investigate a potential ENE (Extra Normal Entity) situation during Mardi Gras. They were directed to the state capitol …

  • After a Long Night - July 12th Game

    Episode July 12, 2013: After a Long Night Players/Characters: Kreb/Sam; Kensashi/Orion; Angel/Lindsey; Charger/Cassie Audience: Kris, Cash Summary: Detailed Transcript: • Sam, Orion and Cassie headed out after the long night. No one had seen …

  • Character Journals

    Collection of all journal entries made by players to date. h2. [[:lindsey-galderynthe | Lindsey Galderynthe]] h2. [[:the-driver | The Driver]] h2. [[:ariel-vanderkeys | Ariel Vanderkeys]] h2. [[:cassidy-manchester | Cassidy Manchester]] h2 …

  • What Runs These Halls

    * Kharis goes to the public library and sets up actions to 'shake up the town' * Lindsey summons a demon to heal Ariel. * Ariel fights off the attentions of the demon (due to her being both female and a demon in her opinion). * Rhianwen kills the demon …

  • Test Info Profile

    Begin Record Subject: LAST NAME, FIRST POSITION: Job Tittle LANGUAGES: English, Jive, French, Japanese, Arabic, German (non-fluent) PHYSICAL INFORMATION HEIGHT: 0.00m EYES: Blue [Company] WEIGHT: 00 kg HAIR: Black [Original] SEX: …

  • Vampire Listing from David Shadley

    Below is the listing of possible vampire contacts that [[:null | David Shadley]] gave the party to contact for various and sundry reasons pertaining to vampires, vampire society as well as those whom he thought would be receptive in some fashion about …

  • Items for Artic Mission

    HOD rounds p135 Night Stalkers, (6 boxes) Huginn Visors p135 NS (3 sets of ** and 2 sets of ***), Logehamarr Personal Flamethrower p135 NS, Elixir or the Undead, Scale of the Mirror's Edge (works as scale of Scylla but is limited to 4 uses in …

  • When We Last Left Our Intrepid Adventurer's...

    We've had a Lot going on of late, In game, out of game. While the out of game stuff is usually out of My control the in game stuff usually IS in My control, so I'll start off by apologizing for not having kept up the adventure logs as much as I would …

  • City of Black Glass

    The travel across the snowy mountains and tundra of the Antarctic has been filled with both misadventure and danger. The group now finds it self lost across the veil of shadow in a valley guarded by ... orcs? whom seem intent on extorting a daily toll …

  • Arctic Island Loots!

    "Race - Running Weekly Game": a small library on pacts, an contracts pertaining to lost and ancient spiritual figures (3 dots), a smaller library of information about spirtual or otherworldly names to call upon, a sizable collection of spears, sheild, …

  • Adrift in a Sea of Wut?

    *This is an ongoing recounting of last session. I will update shit as I am able, but I wanted some notes here as a places holder while I'm updating things. Work In Progress Bitches. Be Patient.* * Players got back from the Arctic. * Players decided to …

  • Under The City

    After meeting with one of the local werewolf delegation to confirm that there have in fact been abductions within the local area packs, a problem that will need to be addressed and soon if there is to be peace in the streets. Whether this will interfere …

  • Home Page

    h2. *Devil Take The Hindmost* p. We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause …

  • Main Page

    h3. _The_ _Hunters_ * [[Hunter]] * [[Skills|Abilities]] h3. _Unexplainables_ * [[The Cultar]] * [[Ghosts]] * [[Ghouls]] h3. _Miscellany_ * [[Character Journals]] * [[GMC Updates]]

  • The Cultar

    The Cultar are an extra-planar parasite from the _Shadow_. Typically around 18 inches long, with three razor sharp bony teeth on one end, and a 2 inch long razor edge talon on the other end in their larval form. The mutated form found in New Orleans by …

  • Ghosts

    Ghosts are the souls of the dead. Remaining in this life for they can not seem to let go of it. They do not choose to become what they are, they are bound to that fate. Ghosts represent a problem and an opportunity for most hunters. A problem because they …

  • Ghouls

    Ghoul is a generic name for any monster, though can refer specifically to flesh-eating graveyard haunters or to the slaves of vampires. Sometimes referred to as Ghul. !http://cdn.obsidianportal.com/assets/212005/ghoul.jpg(Ghoul)!

  • Skills

    bq). I really believe that everyone has a talent, ability, or skill that he can mine to support himself and to succeed in life. -Dean Koontz h2. _*Talents*_ [[Athletics]] [[Brawl]] [[Drive]] [[Firearms]] [[Larceny]] [[Stealth]] [[ …

  • Academics

    h3. -Academics Skill- is a broad-based Skill that represents a characters degree of higher education and general knowledge in the Arts and Humanities, everything from English to history, economics to law. Dots in this Skill do not directly correlate to …

  • Animal ken

    h2. -Animal Ken Skill- Your character intuitively grasps or has been trained to read animals to know how they react to situations. The skills also involves innately understanding how the animal mind operates, which may appease or enrage the beasts. The …

  • Athletics

    h3. -Athletics Skill- encompasses a broad category of physical training, from rock climbing to kayaking to professional sports. The Athletics skill can be applied to any action that requires prolonged physical exertion or that demands considerable …

  • Brawl

    h4. -Brawling Skill- Brawl defines your character's prowess at unarmed combat. Characters with this skill know how to hit an opponent, where to hit for maximum effect and how to defend themselves from attacks. it can mean using fists, but also elbows, …

  • Computer

    h3. -Computer Skill- Characters possessing this Skill have the necessary training or experience to operate a computer. At high levels (3 or more), a character can create his own computer programs. People with high levels in this Skill are familiar with …

  • Empathy

    h3. -Empathy Skill- This skill represents your character's intuition for reading people's emotions. Such as, non-verbal cues, body language,or divining a person's true mood. As the name implies, Empathy also involves the capacity to understand other …

  • Drive

    h3. -Drive Skill- this allows your character to operate a vehicle under difficult or dangerous conditions. Characters don't need this skill to simply drive a car. It's safe to assume modern society that most individuals are familiar with automobiles …

  • Firearms

    h4. -Firearms Skill- this allows your character to identify, operate, and maintain most types of guns, from pistols to rifles to military weapons such as machine guns, assault rifles and machine guns. Firearms also applies to using bows. Your character …

  • Expression

    h4. -Expression Skill- Expression reflects your character's training or experience in the art of communication, both to entertain and inform. This skill covers both the written and spoken word and other forms of entertainment. Used well, Expression can …

  • Intimidation

    h4. -Intimidation Skill- This is the art and technique of persuading others through the use of fear. Your character can intimidate someone with a show of brute force, or through more subtle means, such as verbal threats or menacing body language. It …

  • Crafts

    h4. -Craft Skill- Crafts represents a characters training or experience in creating works of physical art or construction with his hands. Characters with this skill often have the knowledge, but not necessarily the tools or facilities to make use of …

  • Investigation

    h4. Investigation Skill Investigation is the art and science of solving mysteries, examining seemingly disparate evidence to find a connection, answering riddles and overcoming paradoxes. It not only allows your character to grasp his motives or plans, …

  • Medicine

    h3. Medicine Skill This skill reflects a character's training and expertise in human physiology and how to treat injuries and illness. The trait represents knowledge of human anatomy and basic medical treatments. *Possessed by* Medical students, …

  • Occult

    h3. Occult Skill this skill, reflects a character's knowledge and experience with the world's various legends and lore about the supernatural. A character with this skill not only knows the theories, myths, and legends of the occult, but can generally …

  • Politics

    h3. Politics Skill Characters possessing this skill are not only familiar with the way the political process works, but their experienced with bureaucracies and know exactly who to call in a given situation to get something done. Your character keeps …

  • Science

    h3. Science Skill this skill represents your character's understanding of the physical and natural sciences: biology, chemistry, geology, meteorology, physics. Science is not only useful for understanding how the world works, but it helps the …

  • Larceny

    h4. -Larceny Skill- Larceny is a broad skill that covers everything from picking locks to concealing stolen goods and everything in between. *Possessed by* Burglars, commandos, government agents, private eyes. *Specialties* Concealing Stolen Goods …

  • Stealth

    h4. -Stealth Skill- This skill represents a characters experience or training in avoiding notice, whether by moving silently, making use of cover or blending into a crowd. *Possessed by* Criminals, hunters, police officers, private investigators. …

  • Survival

    h4. -Survival Skill- Survival represents your character's experience or training in living off the land. He knows where to find food and shelter, and how to endure harsh environmental conditions. The more capable your character is, the fewer resources …

  • Weaponry

    h4. -Weaponry Skill- Weaponry Skill represents your character's experience or training in fighting with everything from beer bottles to pipes, knives to swords. *Possessed by* Bikers, criminals, martial artists, police officers, soldiers. * …

  • Hunter

    bq). "In a world filled with good versus evil, one must know where they stand." - anonymous *What is a hunter?* - A Hunter is an ordinary human who has dedicated themselves to fighting the supernatural and protecting humanity from the encroaching …

  • Task Force Valkyrie

    *Task Force: VALKYRIE is a conspiracy of hunters that exists as a top secret United States government agency dedicated to hunting down and removing all traces of the unexplainable.* h1. History Unlike some other American hunter organizations who …

  • Lucifuge

    *The Lucifuge is a conspiracy of hunters that are composed of humans descended from demons who, for one reason or another, have vowed to use their demonic powers to fight the monsters in the dark.* *History* Although the children of the devil have …

  • Taylor & Taylor Inc

    Taylor & Taylor Inc is Private Investigation Firm ran by the Taylor brothers (Colin and Conrad Taylor).

  • Persuasion

    h2. Persuasion Skill Persuasion is the art of inspiring or changing minds through logic, charm, or sheer, glib fast-talking.Persuasion convinces others by force of personality alone, making one's point through carefully chosen words, body language, and …

  • Socialize

    _Socialize_ reflects your characters' ability to interact with others in a variety of situations. The skill represents equal parts gregariousness, sensitivity, etiquette and custom. knowing how to make friends is no less important than understanding how …

  • Streetwise

    Characters possessing this skill know how life on the streets works and are adept at surviving by its harsh rules. Streetwise characters can gather information, make contacts, buy and sell on the black market, and otherwise make use of the street's unique …

  • Subterfuge

    Subterfuge is the art of deception. Characters possessing this skill know how to lie convincingly, and they recognize when they're being lied to. Subterfuge is used when telling a convincing falsehood, hiding ones emotions or reactions, and or trying to …

  • Wiki Journal

    h1. How to Manage your Character’s Journal Every PC has a journal that they can add entries to (not to be confused with Roll20 character journals). To avoid confusion, I will use the term “wiki journal” when referring to the collective journal entries …

  • Dispute Resolution

    *Dispute Resolution* If there is a rules problem during the game, the player should be prepared to cite a conflicting portion of the rules. If the problem seems intractable (DM discretion) we shall leave it until the end of the encounter and then deal …

  • House Rules

    *Autofire* The extra dice gained for using automatic fire (and penalties for shooting at multiple people) apply to the gunman’s dice pool. Any successful hits deal successes + weapon modifier damage. This is one of the few instances where wielding a …

  • Original Artwork

    h4. Original Artwork This page is dedicated to the original artwork for this campaign. Any type of art is accepted, and it’s all for fun. If you would like to have your artwork added, send me a link to the image and I’ll get it up as soon as possible. …

  • Acknowledgements

    Images on this wiki are from many wonderful and talented artists found over months and months of 3am web surfing sessions. All rights reserved to corresponding copyright holders. I recommend everyone checks out Deviant Art, where the largest percentage of …

  • Code of Chivalry

    The Code of Chivalry 1. To live one’s life so that it is worthy of respect and honor by all. 2. Fair Play: Never attack an unarmed foe. Never charge an unhorsed opponent. Never attack from behind. Avoid cheating. Avoid torture. 3. Nobility: …

  • Story Teller Contract

    As your Story Teller, I will uphold the following as much as is humanly possible. I swear no formal oath of honor, but shall simply strive to let my “yes” be yes and my “no” no, to always keep this agreement so you as players can trust in my role and rule …

  • What is World of Darkness

    We can’t know when humans first started telling stories, or why. But it’s a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. Indeed, some of the most ancient stories that are still told today grapple …

  • Grey Watchers Oath

    We do our best work in shadow Why? For those whom live in the light are woefully ignorant of what they truly face... And those that Live in the Dark are Ill prepared to be shown The Shining Path that awaits them. I can only Renounce The Insideous …

  • Ahl al-Jabal

    Created during the initial Medieval Crusades, the group splintered from the ancient order of Hashshashin, known more commonly as assassins. Rising from the many splinters in Islam's history, the group was formed when a Hashshashin leader Sinan, and the …

  • Ashwood Abbey

    Ashwood Abbey is a compact of hunters, originally founded as a hedonistic society in Scotland. They have since evolved into an influential formal hunting club, seeking to track down the creatures of darkness for sport. HistoryEdit Founded in 1855 in …

  • The Bear Lodge

    The Bear Lodge is a compact of hunters that first appear in the book Spirit Slayers. The compact is dedicated to hunting down strange supernatural creatures, particularly werewolves, for sport. HistoryEdit Claiming to draw inspiration from nearly …

  • The Barrett Commission

    The Barrett Commission is a compact of hunters that first appear in the book Night Stalkers. These hunters are dedicated to protecting positions and places of power throughout companies and the government. They tend to target vampires the most in the …

  • Division Six

    Division Six is a compact of hunters that first appear in the book Witch Finders. They are composed of several cells of hunters who work for, but outside the United States government to hunt down the supernatural, especially "witches". HistoryEdit …

  • Habibti Ma

    Habibti Ma is a compact of hunters that first appear in the book Mortal Remains. They are composed of a front organization known as "Mothers Against Cult Activity" and a more clandestine organization that operate together in order to bring down cults. …

  • The Hunt Club

    The Hunt Club is a Compact of hunters found in Hunter: The Vigil. Rather than focus on the supernatural prey of the standard hunter, the Hunt Club focuses on hunting down and killing the most dangerous game of all. HistoryEdit The origins of the Hunt …

  • The Illuminated Brotherhood

    The Illuminated Brotherhood is a compact of hunters that first appear in the book Spirit Slayers. Members of the Psychonauts use psychotropic drugs to create and understand supernatural encounters. HistoryEdit The origins of the Psychonauts came …

  • The Keepers of the Source

    The Keepers of the Source is a compact of hunters that first appear in the book Witch Finders. Based on New Age beliefs, their goal is to keep Mother Earth from coming to harm by stopping the supernatural creatures that draw from her power. Contents[ …

  • The Long Night

    The Long Night is a compact of hunters composed of a loosely-gathered group of faithful Christians who believe the world is in the midst of the Tribulation, and they fight the creatures of darkness as part of God's holy army. HistoryEdit While the …

  • The Loyalists of Thule

    The Loyalists of Thule are a compact of hunters descended from an old German secret society dedicated to finding the source of civilization. They now seek knowledge about the unknown, especially the creatures of darkness. HistoryEdit The original …

  • The Maiden's Blood Sisterhood

    The Maiden's Blood Sisterhood is a compact of hunters that first appear in the book Night Stalkers. A secret society for college women similar to the Skull and Bones, they also happen to be hunters of vampires. Contents[show] HistoryEdit The …

  • Network Zero

    Network Zero is a compact of hunters made up of contacts through an Internet network who do their best to use the media to unveil the truth about the mysterious creatures of the night. HistoryEdit On September 22, 1991, an amateur filmmaker named Jim …

  • The Night Watch

    The Night Watch is a compact of hunters that first appear in the book Night Stalkers. The Night Watch are made up of street gang members who attempt to keep supernatural influences, especially vampires, off of their turf. Contents[show] HistoryEdit …

  • Null Mysteriis

    Null Mysteriis is a compact of hunters based on a loosely-organized group of scientists and professionals who use science and logic to determine the truth behind the creatures of darkness. HistoryEdit Taking its name from the Latin phrase "Nullum …

  • The Talbot Group

    The Talbot Group is a compact of hunters that first appear in the book Spirit Slayers. Along with working with emotionally troubled youths, they also seek to track down and perform therapies and treatments on family members who have become supernatural …

  • The Union

    The Union is a compact of hunters made up of average, everyday people who earn an honest living by day and hunt the paranormal by night to protect the families and homes they've worked for. HistoryEdit From time to time, the labor movement has …

  • Utopia Now

    Utopia Now is a compact of hunters that first appear in the book Mortal Remains. They are a business-driven collective of utopians, libertarians, and businessmen that hunt demons, especially institutional ones, for parts in order to build a utopia free of …

  • Hunter Organizations

    *Hunter: The Vigil Organizations* *Compacts:* * Ahl al-Jabal · * Ashwood Abbey · * The Bear Lodge · * Barrett Commission · * Division Six · * Habibti Ma · * The Hunt Club · * Illuminated Brotherhood · * Keepers of the Source · * …

  • The Aegis Kai Doru

    Aegis Kai Doru is a conspiracy of hunters who are descended from an ancient society and are dedicated to the use and protection of ancient artifacts that affect the creatures of darkness. As a conspiracy, members are granted the Endowment of Relic, able …

  • The Ascending Ones

    The Ascending Ones is a conspiracy of hunters that originally formed in Egypt to fight against the monsters of darkness and continue their efforts to this day, all the while keeping their activities and those of their prey from reaching the eyes and ears …

  • The Cainite Heresy

    The Cainite Heresy is a conspiracy of hunters. Originally appearing in Requiem for Rome as a heresy of Roman vampires and their minions, the Heresy reappeared in the modern era as a conspiracy of hunters in the book Night Stalkers. History The …

  • The Cheiron Group

    The Cheiron Group is a conspiracy of hunters that exist as a company dedicated to capturing and experimenting on dark monsters to benefit their own technology and investments. Contents[show] HistoryEdit Cheiron has its origins in a small …

  • The Faithful of Shulpae

    The Faithful of Shulpae is a conspiracy of hunters. Originally appearing in Mortal Remains as a cult of people who eat the flesh of supernatural beings, this group has continued into the modern era. Contents[show] HistoryEdit The Faithful claim …

  • The Knights of Saint Adrian

    The Knights of Saint Adrian is a conspiracy of hunters. Originally appearing in Mortal Remains as an anti-demon mercenary unit, the Knights have continued throughout the modern era. History The Knights began as a mercenary unit headed by Casey Howard, …

  • The Knights of Saint George

    The Knights of Saint George is a conspiracy of hunters that first appear in the book Witch Finders. They are a division of the Church of England dedicated to stopping the creatures of darkness and protecting humanity. HistoryEdit The Knights have …

  • Les Mystères

    Les Mystères is a conspiracy of hunters that first appear in the book Spirit Slayers. They are a confederation of cells that willingly learn how to talk to spirits, either for their own benefit or for a community. Contents[show] HistoryEdit Of all …

  • Malleus Maleficarum

    Malleus Maleficarum is a conspiracy of hunters that are a secret branch of the Catholic Church dedicated to using holy powers to eradicate the creatures of darkness. *History* The beginnings of the Malleus Maleficarum have their origins in the …

  • The Strix

    The Strix, plural Striges, (also known as the Birds of Dis or Nemeses) are mysterious owl-like creatures with a special connection to vampires. They date at least back to the time of Rome, where they made a bargain with the Julii. *Mindset* The Strix …

  • Remus

    Remus is the brother of Rome's legendary founder Romulus, and the founder of the Julii vampire clan. He was purportedly sired by the Goddess Venus herself. *Biography* Alongside his brother Romulus, Remus was abandoned at birth by a man on orders from …

  • Twilight

    Twilight is the natural state of beings composed of ephemera in the Material Realm. Beings and objects in Twilight cannot be seen, heard or otherwise detected by mundane senses, though such beings may have the ability to affect the material world. …

  • Ephemera

    Ephemera is the stuff of Shadow, the matter of which spirits, ghosts, angels and similar creatures are composed. It is also the substance of Twilight. To material beings, ephemera is insubstantial and invisible; ephemeral creatures may only affect the …

  • The Shadow

    The Shadow or Shadow Realm (Hisil in the First Tongue) is a separate, animistic plane of existence composed of ephemera and inhabited by spirits. The Shadow is a warped reflection of the physical world (or Material Realm) in which everything is alive; …

  • The First Tongue

    The First Tongue is the language spoken by the Uratha, who gain an innate basic understanding of it upon their First Change. It is also spoken by spirits, and may also have been the first human language. Contents[show] Background Information Edit …

  • The Uratha

    This is a wiki page for Werewolves as presented in the [nWoD] New World of Darkness version of Werewolf: The Forsaken. This is NOT however how I use or portray them in My game. This is merely here for reference. The Uratha are werewolves, creatures of …

  • Arcadia

    ArcadiaEdit The RealmEdit Arcadia is a realm of constant change. The weather, the landmarks, even the geography is never the same per visit. Each Acanthus reports different features through which they must travel to the watchtower upon their Awakening. …

  • Coyote

    Coyote is the Patron of the Nuwisha. He also acts as a Totem of Cunning for the Garou and other fera who dare to follow him. He gives his followers no ban, but most Garou mistrust Coyote and a pack that follows him will be constantly blamed for …

  • Castigation

    Castigation is the Endowment of the hunter conspiracy the Lucifuge. While the Castigation rituals are quite powerful, many of the Lucifuge are reluctant to employ them, as using Castigation requires them to call on their dark, demonic side. In some …

  • Gargoyle

    *Gargoyle* Fabulous and bizarre, these large, dense, man-shaped, winged magical creatures look like their namesake architectural features. Gargoyles are clearly supernatural; most are crafted from stone or similar material as automata to serve sorcerers …

  • True Fae

    The True Fae (the Others, Gentry, Kindly Folk or simply Fae, among many other names) are the native denizens of the Faerie realm of Arcadia which lies beyond the Hedge, who abduct humans from the mortal realm, transforming them into changelings. They …

  • The Hedge

    The Hedge is the realm that lies between the abode of the Fae and the mortal realm. In many places - particularly in places where Western culture is dominant - the Hedge lives up to its name, appearing as a thick hedge of thorny brambles, but it may take …

  • Loci

    Loci (singular locus) are where spirit energy bleeds into the physical world. A weak spot in the Gauntlet and Essence flows more freely. It’s only in the presence of a locus that a werewolf can overcome the great burden of being Forsaken and enter the …

  • Prince

    Prince is the most common title for the ruling (or otherwise most powerful) vampire of a domain. Kindred use Prince in its original generic sense, stemming from Roman law, meaning any ruling monarch. (Machiavelli's The Prince also uses this meaning.) The …

  • The United States of America

    *United States of America* The United States of America are of the most frequently described settings in the World of Darkness. Most supernatural creatures have prominent territories in at least one major city. *Cities* The larger world is full of …

  • The Underworld

    Beneath reality lie the cavernous deeps of the Underworld, also called the Great Below, the home of the ghosts whose ties to the living world broke. Some places in the world of the living are closer to it and form cenotes, places, where the dead haunt the …

  • Soul

    The Soul is the immaterial essence of all creatures and the seat of both emotion and character. It is the immortal, supernatural spark that sets sentient and intelligent beings apart from base nature. Through it, a being can fulfill its potential and …

  • The God-Machine

    The God-Machine is a sentient, supernatural, extremely powerful and alien entity, similar to an occult supercomputer, with an interest in Earth. It is described as the Creator in The Testament of Marco Singe, the so-called "Pain Prophet" of New Delhi, …

  • Spirits

    Spirits are natural denizens of the Shadow Realm, beings composed of ephemeral matter. As in animistic belief, spirits take a vast variety of forms, embodying the nature of anything from inanimate objects to living things to emotions, concepts and events. …

  • Ghost

    Ghosts are intangible entities which exist in Twilight, the remnants of the souls of those who have departed the world of the living, hanging on to conclude unfinished business. They are among the most frequently encountered supernatural entities in the …

  • Slasher

    In the World of Darkness, the Federal Government gives tacit acknowledgement to the supernatural with the classification of a killer as a "Slasher". According to the Federal Bureau of Investigation, a serial killer is a person who kills three or more …

  • Ridden

    *Ridden* Spirits need physical bodies so they possess humans without a second thought, some, if they need to hide, will also possess animals. Those possessed become Ridden. There are two types of possession, being Urged or being Claimed * *Spirit …

  • Numen

    A Numen (plural Numina) is a supernatural power possessed by ghosts, spirits, qashmallim, angels and some other types of supernatural creature. Contents[show] Ghost NuminaEdit Ghosts manifest numina based on their age: older ghosts will have a number …

  • Homunculus

    One of several kinds of magical servitor fashioned for the purpose of serving some dark, twisted sorcerer. Homunculi (singular) are typically small, man-shaped flesh creations: the homunculus is a staple work of the mystical art of Alchemy, but certain …

  • Atlantis

    The ancient Atlantis- or "Ocean Spire"- is even today the ideal many mages hope to achieve. It was here that mortals first learned how to wield the powers of the Realms Supernal and magic was set down in a codified system. The exact nature of Atlantis, …

  • Magic

    Magic- the Ars Mysteriorum, as it is called by Awakened scholars- is the act of imposing the laws of the Supernal Realms within the Fallen World. It defies the laws of the universe as Sleepers know them — granting access to hidden worlds, allowing a …

  • Verge

    A Verge is a place where the Gauntlet has given way to a portal into the Shadow Realm. Some verges are one-way: Spirits can come in to the physical world from the Shadow, or humans can enter the Shadow from the physical world. Others open both ways, …

  • Getsumei

    Getsumei ("the moonlit path") is the unique Discipline of the shunned Japanese bloodline of Kindred, the Burakumin. A supernatural extension of their traditional profession as preparers of the dead, it gives them power over the energies of decay that …

  • Elysium

    A location used for Kindred social occasions and gatherings, such as the court where the Prince holds audience. Elysium is a neutral zone where violence is forbidden during proceedings. [1] Roman Elysium Edit In ancient Rome, the center of Necropolis …

  • Conspiracy

    A conspiracy, also called the third-tier, is a type of organization found in Hunter: The Vigil. Conspiracies are vast organizations of great power and influence, be it through government support, religious decree, or simply surviving for thousands of …

  • Endowment

    An Endowment is a special advantage given to hunters who are members of conspiracies in Hunter: The Vigil. They are used to help hunters within the conspiracy hunt down and kill or capture supernatural creatures. Endowments vary wildly in nature and …

  • Compact

    A compact, also known as the second-tier, is a type of organization found in Hunter: The Vigil. Compacts are organized cells of hunters dedicated to a common purpose. Compacts can be everything to a regional organization of hunters to a worldwide group …

  • Heritage House

    *Heritage House* A family oriented group that believes the Vigil should be passed down from generation to generation. 1: No benefit. 3: Two dots in Resources 5: Three dots in social merits of your choice GotU p35

  • Artifact

    Artifacts are rare, often sought-after items with special powers. The following lists cover the artifacts that play a role in the official canon as well as templates found in game books. List of major artifactsEdit Ankaran Sarcophagus Eye of Hazimel …

  • First Tongue Dictionary

    Letters A - D -A - *a’ak: To command, to instruct, to teach; commands, instructions *abis: Cow, cattle, auroch Adagmos: The Dreaming Serpent, an example of one of the Maslunim that might patron a Silver Crusade Adarusharu: The Wolf …

  • Fighting Style: Archery

    I feel like FS: Archery isnt competitive to the genre nWod seems to be setting, so I toss out a couple ideas I think would better help complete either the FS: Archery, or merits to contribute to such. Let me know what you think. Possible New Merits: …

  • Fighting Style: MAC

    *Physical Merit:* Fighting Style: MAC (• to •••••) *Prerequisites:* Strength ••, Dexterity ••, Stamina •• and Brawl ••. *Effect:* The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a …

  • Trained Observer

    *Mental Merit: Trained Observer (• or •••)* *Prerequisites:* Wits ••• or Composure ••• *Effect:* A Trained Observer can spot the smallest anomaly. No detail escapes his notice. With the one-dot version, the TO ignores penalties of up to 3 on Perception …

  • Fighting Style: Gun Kata

    *Gun Kata (Style; • to •••••)* *Prerequisites:* Firearms •••• Dexterity •••, Weaponry Dodge *Style Tags:* Close Quarters Combat (Military) Firefight (Pistol) Emotion: (Calm) *Effect:* The Gun Kata, like all martial arts katas, is a rote-learned …

  • Ghost-Eating

    *New Supernatural Merit: Ghost-Eating (•••, ••••, or •••••)* Some rare people develop (or are cursed with) the ability to feed on the emotions of others. “Psychic vampirism” is a term coined by occult experts to describe this phenomenon. Often it is …

  • Gwyn Darkwatch

    Gwyn encouraged [[:rhianwen-darkwatch | Rhianwen Darkwatch]] to study Medieval era literature and and the occasional occult studies (mainly old stories and nursery rhymes) at at early age, hoping that one day, she would follow in her own foot steps. …

  • P.U.F.F.

    *Perpetual Unearthly Forces Fund* The _Perpetual Unearthly Force Fund (PUFF)_ is a law that provides for the payment of bounties for the elimination of supernatural threats. The _Perpetual Unearthly Forces Fund_ is a bounty program administered by …

  • Special Task Force Unicorn [STFU]

    _Special Task Force Unicorn (STFU)_ is an ultrasecret government task force that uses monsters for government activities. The monsters are generally working towards PUFF-exemptions. *History* STFU began as an OSS venture known as Operation Unicorn. …

  • Monster Control Bureau [MCB]

    The _Monster Control Bureau_ is a division of the U.S. Department of Justice tasked with handling all supernatural issues, including keeping track of PUFF-exempt monsters and setting PUFF for new monster threats.

  • Hurt Locker - Fighting Merits

    h4. Hurt Locker - Fighting Merits *Fighting Styles* I'm gonna talk a bunch of shit. I'm gonna pose in a couple of pictures. And I'm gonna break a couple of girls’ arms, and I'm not gonna feel the least bit sorry about it because you know what? At …

  • Hurt Locker - New Merits

    *Hurt Locker - New Merits* Social Merits Air of Menace •• Prerequisites: Intimidation •• Effect: Your character has survived dozens of fights, and each one has taken its toll. The character carries scars, features that have healed crookedly, and …

  • Waifu Tactical

    Waifu Tactical is Contractor oriented Hunter created Mobile Arms Dealer. Created By ______, a Widow of a Hunter whom used to work for Task Force Valkyrie.

  • Bob

    Originally mistaken for the vampire Dendon, a rival of the Seattle vampire Prince, Collin and Conrad infiltrated an abandoned warehouse on the edge of the downtown River District near 82nd and Grand, only to find a 1950'style House within and a massive …

  • Dr Walter Bishop PhD

    Walter Bishop is a scientific researcher from Cambridge, MA. He was Harvard educated, and did his post-graduate work at Oxford and MIT. He was formerly an endowed chair in Biochemistry at Harvard University, and a senior research consultant for Kelvin …

  • James Brighton

    Governor Jame Brighton is an Man with a Cause. That Cause is Righteousness. That Cause is funded by People. But his badge says VASCU... And People are being murdered in HIS City. With well funded family from Iowa, and the government on his …

  • Rose McCann-Taylor

    With a sizable trust fund, Rose has few worries most mundane Hunters face. However, after surviving monstrous attack on her family, she manifested the ability to heal others. Something the Denver compact had come to enjoy. When Nanna Taylor felt the pull …

  • Geanie

    Geanie's been around a long time. Now in her older years, she rarely goes a Hunting anymore... But she keeps her ears out for the younger folk, all while maintaining a cover at the local police department as a hard of hearing file clerk. Shes Also the …

  • Creepy Ivan

    To say the late night Cab driver known as 'Creepy Ivan' is a bit odd is an understatement. Two River Cab Company however keeps this 7' tall Monolith of the Motherland to take care of their more... estranged citizens and make sure they get from place …

  • Josef Kostan

    Jason Dohring portrays Josef Kostan, a centuries old vampire (he was four years old in 1603, therefore making him 410 years old), and Dendon's mentor and perhaps the closest he has to a friend.[2] [5] Not much is known about his past and he doesn't reveal …

  • Test Familar

    Familiar Descendants of Lucifer often attract tiny, lesser demons to themselves, willingly or unwillingly. These imps and familiars are drawn to the infernal spark in the blood of a Lucifuge, and are compelled by the divine right of Lucifer’s blood to …

  • Lindsey Galderynthe

    *When you live on both sides of the law, how far is too far? How close is too close?* Perfect Song Befitting of Lindsey: https://www.youtube.com/watch?v=FO3yXqhTs0I

  • Jamey Lynn Spencer

    p. She bolted upright from a deep sleep, her damp body shivering in a cold sweat. She turned her gaze to the nightstand, the clock reading 2:28am. She flops her head back onto the pillow in defeat. p. Had it really only been 5 minutes since she …

  • Orion O'Neill Begining

    Raised all over the west side of the United States, he has seen much of the west. Orion has always since he was a child had a strong sense of justice, also though his years of youth he independedly followed the code of Bushido without the official …

  • Cassidy Manchester

    • 3rd generation Valkyrie. While it’s not truly passed down generation to generation … her family strongly encouraged her to join the cause just like her parents. • Human geneticist by training but because of her age and youthful appearance she has been …

  • Specter

    Morgan Nealson was born in Baton Rouge, LA. Her mother and father brought her up in a middle class environment. Her favorite hobby as a child was gymnastics. It made her feel whole, as she had no brothers or sisters to bond with. Once she graduated high …

  • Linda Berg

    The deceased wife of [[:samuel-chaim-berg]] , currently watches over Samuel from the veil of the afterlife.

  • Travis Henry

    Travis Henry is the Q of Taylor and Taylor Inc. A bit of a redneck MacGuyver, he kit bashes, creates and acquires the goods needed to keep agents going in the field.

  • Test Character

    This is just a test page to check out the use of new power/splat stats for the game.

  • Darrek Hall

    Most recently Darrek Hall has been of TV fame in the city of Seattle [More to come, this is mostly a n empty stub]

  • John Cash

    Jonny Cash. That's a good enough name as any, I guess. Never been much for talkin' 'bout myself. Not much to speak of, as is. Might be that there ain't much I can say. Might be that there ain't much I want to say. Not that you ain't good company for …

  • Kharis Iben Akir

    Historically Known Name: Tuthmosis III Nom Du Jour: Kharis Iben Akir True Name: Rekhmara Year of play: 2015 Profession: Egyptologist / Private Consultant/International Debutant Title: Messen Nebu Faith: Ta Netjer (Ancient Khemite) Loyalty: Shemsu …

  • Rhianwen Darkwatch

    Name: Rhianwen Darkwatch Age: 24 Date of Birth: September 13th, 1991 Place of Residence: Seattle, WA, US Employment: Taylor & Taylor Ever since she was little, Rhianwen had a fascination over the Medieval era, which was encouraged by Rhia's sister …

  • James Sampson

    August 8th, 1986 James Sampson was born to an unwed crack whore in a shitty little community hospital on the corner of No Where and None-Of-Your-God-Damned-Business Cousin-Fucker, Northern Virginia. His maternal unit (his words, not mine) claims his …

  • Richard Vogel

    Richard Vogel, CEO of Vogel Enterprises and inheritor of a rather healthy trust fund from his father Carl Vogel. Leading a wealthy life and charmed upbringing, all thanks to his father's wallet, enjoyed the finer aspects of life all his childhood. Taught …

  • Blonde

    ############################## #####VOGEL ENTERPRISES##### ####EMPLOYMENT DOSSIER#### ##EMPLOYEE ID: 85-74360-002## ############################## ############################## ############################## Name: [Omitted] D.O.B.: March 8th, …

  • Vasiliy Voroshilov

    Vasiliy grew up the son of an inventor and scientist, far better than average for his capacity to understand and reason out most things, Vasiliy proved quite the direct and reliable person to get complicated tasks done. Becoming an EOD tech for the …

  • Marina Restman

    Name: Marina Restman age: 28 Date of Birth: August 4th, 1987 Employment: Taylor & Taylor Side Business: Restman's Investigating Marina Restman has spent the last eight years working her own Private Investigation business, handed down to her from …

  • Jackson Connors

    Born in Belfast Ireland. He was raised Irish Catholic,but his grandmother would tell him stories of the Old World. He was intrigued by the stories of the Fair Folk (Fae) and of the stories of the angels and demons. As he grew up he never lost his interest …

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